Lecturer Computer science Slybus for Ppsc:
Subject Related :80%
General :20%
Subject Related 80 marks include Following :
Syllabus of Lecturer Computer Science
Subject Related :
Programming and Data Structures
- Programming in C
- Recursion
- Arrays, stacks, queues, linked lists, trees, binary search trees, binary heaps, graphs Note included all type of trees ds e.g. like AVL, BST, Red Black Tree And their complexities
Computer Organization and Architecture
Machine instructions and addressing modes. ALU, data‐path and control unit. Instruction
pipelining. Memory hierarchy: cache, main memory and secondary storage; I/O interface
(interrupt and DMA mode
Algorithms
Searching, sorting, hashing. Asymptotic worst case time and space complexity. Algorithm design techniques: greedy, dynamic programming and divide‐and‐conquer. Graph search, minimum spanning trees, shortest paths.
Theory of Computation
Regular expressions and finite automata. Context-free grammars and push-down automata.
Regular and contex-free languages, pumping lemma. Turing machines and undecidability.
Operating System
Processes, threads, inter‐process communication, concurrency and synchronization. Deadlock. CPU scheduling. Memory management and virtual memory. File systems.
Databases
ER‐model. Relational model: relational algebra, tuple calculus, SQL. Integrity constraints, normal forms. File organization, indexing (e.g., B and B+ trees). Transactions and concurrency control
Computer Networks
Concept of layering. LAN technologies (Ethernet). Flow and error control techniques, switching. IPv4/IPv6, routers and routing algorithms (distance vector, link state). TCP/UDP and sockets, congestion control. Application layer protocols (DNS, SMTP, POP, FTP, HTTP). Basics of Wi-Fi.
Network security: authentication, basics of public key and private key cryptography, digital signatures and certificates, firewalls.
Software Engineering (Basic Concept)
- Software Process
- Process Concept
- Process Implementation
- Project Planning and Tracking
- Software configuration management
- Evolution Process and Activities
- Requirement Analysis and Specification
- Requirement fundamentals
- Eliciting Requirements
- Requirement validation
1.Object Orientation Programing
1 Genealogy of object oriented languages: structured programming, procedural programming
1.2 Abstract data types, encapsulation,
1.3 Typed and untyped languages
1.4 Coupling and
cohesion Abstraction. Encapsulation. Data Hiding/Information Hiding. Abstract Data Types (ADTs).
2. Classes and Objects (Instances).
2.2 Inheritance (Single, Multilevel, Multiple, Hierarchical,
Hybrid). Super-classes (base classes) and sub-classes (derived classes). Specialisation vs.
Generalisation. Abstract and Concrete Classes and Methods. Inheritance for Specialisation vs Specification. Inter-class Relationships (isa, has-a, part-of, association, aggregation, composition).
2.3 Class members:
fields (data members, variables, attributes), and methods (member functions, procedures). Messages. Object State. Constructors (parameterised, copy, conversion, default) and destructors. Accessors (getters) and Mutators (setters). Object and member scope.
2.4 Ad-hoc and Parametric Polymorphism. Substitutability principle.
3.Unified Modelling Language (UML).
3.1 Use case diagrams: actors, system boundary, <> and <>.
3.2 Scenarios. Class diagrams: associations, aggregation, dependency, and inheritance. Object
interaction diagrams, object state transition diagrams.
3.3 Object constraint language (OCL):
invariants, preconditions, postconditions.
3.4 Design patterns. Pattern documentation:
motivation, prerequisites, structure, participants and consequences. Examples of patterns:
Adapter, Decorator, Iterator, Observer, Singleton
General 20 Marks Including :
- General knowledge
- Islamic studies
- Basic Math
- World /current affairs
- English
Each includes equal proportion